RealGo (PUBLIC)
  • ❤️‍🔥About RealGo
    • 👓Vision & Mission
    • The Story
    • Market Size
    • Product-Market Fit
    • Tech Highlights & Features
    • Team's words
  • ▶️Start RealGo
    • 💁Beginner's Guide
    • 🎮Game Basics
    • 🔠Game Resources
    • 📕Glossary of Game Terminology
  • 🐕Meme Pet System
    • Meme Pet Characters
    • Pet Progression
    • Meme IP Collection (Web3.0 IP)
    • Rarity Collection
  • 💰Game Economics
    • 💲Game Rewards
    • Mechanisms
  • Engagement Architecture
  • Partnerships
    • Meme & NFT Partnership
    • Web3.0 Character Launchpad
      • What Makes the Meme Character Launchpad Unique?
        • Concept and Purpose
        • Participation Guidelines
    • Voting campaign to list your tokens
  • Roadmaps
    • 🗺️Milestones
    • Product Dev Timeline
    • Design Logic
    • AI Agent
    • 🤟Leaderboard and Achievements (Coming Soon)
      • Leaderboard System
      • 🥇Achievements System
      • Pet Collection Journal
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  1. About RealGo

Market Size

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Last updated 21 hours ago

RealGo is poised at the confluence of several high-growth sectors—meme coins, NFTs, augmented reality (AR) gaming, adventure gaming, general gaming, and Pokémon GO-like experiences. This multidimensional approach not only enhances the depth of gameplay but also amplifies the market potential by drawing from diverse user bases. Here's a detailed breakdown of the segments that constitute our Total Addressable Market (TAM):

  1. Meme Coin Users: With meme coins such as Dogecoin, PepeCoin, and Floki Inu, this market has demonstrated viral growth and robust engagement. Conservatively, this segment represents approximately 20 million active users globally.

  2. NFT Market: NFTs have revolutionized digital ownership, creating a booming market that extends beyond art into gaming and collectibles. This segment is conservatively estimated at over 11 million participants worldwide.

  3. AR Gamers: Pioneered by experiences like Pokémon GO, the AR gaming segment is fast-growing, with an estimated over 1 billion mobile AR users worldwide.

  4. Adventure Games: A staple genre in gaming with broad appeal, commanding a robust following of about 143 million enthusiasts globally.

  5. General Gamers: Encompassing all gaming platforms, this vast segment includes over 3.2 billion individuals worldwide.

  6. Pokémon GO Alike Products: These products offer a unique niche within AR and location-based gaming, attracting over 1 billion users(downloads).

Calculating the Total Addressable Market

Combining these figures gives us a preliminary market pool:

  • Total Combined User Base: Summing all segments yields a potential user base of approximately 4.97 billion (considering overlaps).

  • Adjusted for Unique Reach and Overlaps: Realistically, not all segments are entirely distinct. After adjusting for overlaps, the unique potential user base conservatively stands at approximately 1.8 billion unique global users.

Estimating Market Capture

If RealGo captures just 0.1% of this refined and unique user base, the immediate market reach translates to:

  • Total Addressable Market (Users): 1,800,000,000 × 0.001 = 1,800,000 users.

Market Size Reference

3.0 Blockchain Market Insights,period (2024-2031).

Gaming Market Insights,period (2024-2031).

Gaming Market size was,is substantially impacting the market.

Binance Global User Survey: 45% Joined Crypto in 2024

Bitcoin Statistics 2025: Market Insights, Adoption Trends, and Future Predictions

NFT Statistics By Market Size, Industries, Demographics and Facts

Mobile augmented reality (AR) users worldwide from 2023 to 2028

Adventure Games - Worldwide

How Many Gamers Are There in 2025? Latest Stats

Pokémon Go: Downloads, Revenue and Usage Statistics 2025

How many people play Pokemon Go? Pokemon Go player count 2025

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https://www.skyquestt.com/report/web-3-0-blockchain-market#:~:text=Web
https://www.skyquestt.com/report/mobile-gaming-market#:~:text=Mobile
https://www.gminsights.com/industry-analysis/web3-gaming-market/market-size#:~:text=Web3
https://www.binance.com/en/blog/all/binance-global-user-survey-45-joined-crypto-in-2024-6434747834824784265
https://coinlaw.io/bitcoin-statistics/
https://www.coolest-gadgets.com/nft-statistics/
https://www.statista.com/statistics/1098630/global-mobile-augmented-reality-ar-users/
https://www.statista.com/outlook/amo/app/games/adventure-games/worldwide
https://prioridata.com/number-of-gamers/
https://www.owebest.com/blog/pokemon-downloads
https://www.dexerto.com/pokemon/how-many-people-play-pokemon-go-pokemon-go-player-count-2132719/